Instructor Tutorials
Practical walkthroughs for instructors who are building lessons on the ĀYŌDÈ platform.
These tutorials are written for teachers, not engineers. They assume you know your subject and your students, and they assume nothing at all about software. Where the platform has a name for something, we explain it in a sentence the first time it appears and then use it plainly.
How to use these
There are two kinds of tutorial here, and they do different jobs.
Start with the tour. It walks the Instructor Studio feature by feature, in the order you meet them, with a small thing to try at each stop. Read it once through before you build anything real, and come back to a single section when you need it. It is the reference you will keep returning to.
Then read a lesson tutorial. Each one builds one complete, real lesson from an empty canvas to work sitting in front of a class — including the parts that are usually left out of documentation: why the lesson is sequenced the way it is, what makes an exercise worth grading, and what the student sees at the other end.
Read a lesson tutorial through once before you build anything. The first half is a design discussion — the decisions you would make on paper, before opening any tool. The second half builds what you designed. The design half is the part that transfers to your own lessons; the build half is the part you can follow along with, click by click.
Every lesson tutorial names a finished example you can copy and adapt. You are expected to change the topic, the reading level, and the exercise. The last section of each one tells you where the seams are.
The tour
- Getting to Know Instructor Studio — every tool in the Studio, with something to try at each stop: writing and formatting panels, call outs, figures and equations, the glossary, ĀYŌDÈ Intelligence, questions and grading, programming challenges and the workbench, testing your own work, publishing and assigning. About an hour to read; no lesson required.
Lesson tutorials
- Designing a Lesson to Master Prime Numbers — a full lesson for an introductory programming class: four teaching panels, a glossary, and a graded programming exercise that students write, test, and submit from a workspace inside the lesson. About two hours to build; about forty-five minutes of class time to teach.
Related documentation
- Courses and Lessons — how courses, lessons, class sections, assignments and grades relate to one another. Worth reading first if the vocabulary is new.
- Instructor Studio (POC) — Implementation Guide — how the Studio is built, for developers working on it. Not needed for authoring lessons; the tour above covers everything an instructor uses.